Soapbox.us: Revolutionizing Music, Education, and Fan Engagement with 3D Holograms

Soapbox.us is combining music, education, and technology to deliver 3D holographic experiences both in classrooms and fan spaces. The company produces life-size, spatially interactive performances and interviews featuring well-known artists and historical figures, streamed through virtual reality platforms like Meta Quest.

Innovative Classroom Learning

For classrooms, the platform transforms traditional instruction by placing immersive educational content into the hands of teachers and students. Soapbox provides augmented and virtual reality lessons aligned with curriculum standards, blending arts, literacy, and STEM. Led by experts including former LAUSD arts director Rory Pullens, these sessions allow students to engage directly with holograms of figures such as Buddy Guy or T-Pain. Students can walk around the performances and interact with stories and techniques in real-time.

Immersive Fan Experiences

Outside the classroom, Soapbox is also reshaping how fans experience live music and celebrity culture. The platform creates fully immersive 3D holographic performances—not videos, but spatially interactive shows fans can enter, move through, and feel. Artists like Waka Flocka Flame and Sean Kingston have collaborated on content that allows users to experience concerts and interviews as if standing next to the performer. This new form of fan engagement offers an entirely unique way to connect with their favorite artists.

Educational Transformation and Cultural Connection

Soapbox’s dual focus—educational transformation and cultural connection—represents a shift in how technology bridges audiences with content. Recent recognition by the Virtual Reality & Augmented Reality Association signals wider adoption of these interactive formats in both learning and entertainment spaces.

Looking Ahead: Expanding the Experience

As immersive technologies grow more accessible, Soapbox is expanding its catalog of artists and educational figures while developing tools that increase interactivity and integration. The company continues to explore new ways to bring cultural experiences to users, whether in classrooms or living rooms. Expect even more interactivity and integration with classroom systems in the near future, with the potential to reshape both entertainment and education on a global scale.

Back To Top